

Chase - Chases repulse, causes knockdown.Standard - Attack the target, with a certain probability of causing repulse and ignition.Mystery - Cause damage, acupuncture, and 16 hit combo to the enemy.Passive 1 - This ninja has a high probability of dodging a Mystery, chase, or standard attack.Triggered once per round.


All Jinchuriki attributes units will have their Ninjutsu increased by 40% while this barrier is active. Passive 1 - At the beginning of the battle, laugh the barrier "Silk Enhancement".Chase - Chases and attacks a low float enemy and causes Knockdown and splash damage(Splash damage causes 50% damage to all units in a square around the chased target).Standard - Give one Extra Standard Attack to 1 ninja at random(can not be overlapped with the effects of other extra standard attacks).Mystery - Cause damage and paralysis on up to 7 units from the opponent's field.Passive 2 - Immune to all debuffs, after every hit reduces cooldown of mystery by one round.Passive 1 - Increase the defense and resistance of konoha ninja by 40%.Chase - Chase knockdown and cause low float, immobile, 5 combo and disperse all shields.Standard - Attack the front enemy with a chance of causing repluse and 3 combo.This round increased chance to dodge attacks and cause a rebound attack causing as much as 15% remaining life. Mystery - Damage the entire team with 5 combo and cause knockdown to the selected unit.
